Papyrus/In Battle | Undertale Wiki | FANDOM powered by Wikia
Dec 25, There are two pacifist ways to get past papyrus. The first is to Choose the “flirt” action once then just wait or use items for the rest of the battle. Let's Play Undertale by ProfessorProf - Part Dating Fight! You can also get this version by Sparing Papyrus in battle without using the Flirt command. Patterns If the protagonist ACTs to Papyrus at the beginning of the fight, his bone Papyrus turns the SOUL blue]; Papyrus is too busy FIGHTing to flirt back.
Granted, Asgore is trying to kill you; he's just holding back because he doesn't really want to. Not only that, but it's implied that Papyrus is just as strong as the Genocide run's nigh-impossible final boss; he just refuses to use his full strength.
There are a couple of moments in his fight where his attacks are at incredibly fast, and a patch in January implies that he possesses the ability to fire giant lasers known as Gaster Blasters, and considered using them in a No Mercy Run. More visibly, his use of Reverse Psychology to convince Undyne to befriend the human child suggests that he's not always as socially oblivious as he seems, and is no stranger to manipulating others if he thinks it's worthwhile.
During the "Date or Hangout" scene when the human child examines Papyrus' bed, he says that he dreams of driving a car down a highway if he ever gets to the surface, but admits he sees it as only a pipe dream, which seems to imply that the chances of the monsters getting out of the underground are one of the few things he isn't optimistic about.
Finally, there are subtle slips and discrepancies in his speech that pop up here and there one example being his speech before his battle that suggest he may not be quite as self-assured as he seems. Every once in a while, his confidence wanes ever so slightly to imply a deep need for validation as well as companionship underneath. It still doesn't get in the way of his optimism and big heartthough.
Also, consider this; he's fully aware of how Sans has time-manipulating abilities and has studied quantum physics, and during the non-genocide route boss fight, Papyrus vaguely admits to the human child that he suspects if the human is taken to the capital, he might not be able to see them again.
Which suggests that despite Sans' and Undyne's efforts, Papyrus may not be as oblivious as he seems, may be fully aware he's being Locked Out of the Loopand might even know more about Sans than he lets on. While he's prone to Comically Missing the Point a lot, calling him in some areas actually can prove helpful if a player isn't sure what to do.
This suggests that his incompetencies are more out of ignorance than actual stupidity. Horrible Judge of Character: Subverted on a Genocide run. He's usually just as friendly as ever, seemingly not realizing what a threat you are.
But when you face him for his boss fight, he outright calls you a "freaking weirdo," and says that he recognizes you're going down a bad path.
He then offers to spare you on the spot, so he can help keep you on the straight and narrow. Should you accept, he's openly relieved, admitting he was genuinely a bit scared. So, no, he's not quite as oblivious as he appears.
His belief in your ability to be good just won out over his fear. Comes with hanging around Undyne too long. Whatever he does, he does it either with one hundred percent effort, or not at all. It's impossible to get killed by Papyrus. An attack that would normally do so brings you to 1 HP instead, and the rest of his attack is halted so he can capture you. His "battle body", as he puts it, is very distinct and recognizable.
I Just Want to Have Friends: The main reason he wants to capture a human and get into the Royal Guard is for others' friendship and respect. If you offer to be his friend instead, he'll agree without hesitating. What the genocide run becomes for him. He appeals to the goodness inside you. He's making this appeal to Frisknot you, the player. Never becomes bitter towards you, even as you kill him.
He makes his exit from Undyne's house by claiming he needs to use the bathroom. Right before he dives out the window. Examining the window's remains reveals that this isn't even the first time Papyrus has pulled this stunt. I can't believe Papyrus did that At first as a Punch-Clock Villain.
He tries so hard to become part of the Royal Guard, but he's too goofy and friendly to be taken seriously, not to mention his attempts to capture the human with puzzles and his completely ineffectual security measures.
He gives up on it once befriended. He's so naive that he misconstrues any insults or ill-will toward him as compliments. Even when a No Mercy protagonist starts shambling toward him, he takes it as a sign that they're listening to his words and want to hug him to make up for it.
Also, if every other boss is killed but him, he becomes King of the Monsters and honestly believes it when Sans explains everyone's absence by claiming they went on a very long vacation. If Toriel is alive at the end of a neutral run, then she becomes Queen and ends the war against humanity. But if you killed Papyrus even if you didn't kill anyone else then the monsters will be so outraged that they'll rebel against her.
He is completely oblivious to any rudeness directed his way. He might think you're insulting yourself, or thank you for your honesty, or misconstrue your statement into something complimentary about him. Intentional Engrish for Funny: If Papyrus manages to convince the player not to continue their No Mercy Route, by sparing him when he in turn spares them, he reacts with an oddly ungrammatical line.
It's All About Me: Falls firmly into this. He even feels like the Human Child's entire journey was to get him into the Royal Guard. Still, his friendliness, outgoing nature, and downright earnest support keeps this from being the slightest bit antagonistic. Papyrus is always extremely enthusiastic about everything he does and lightens up the mood of pretty much any scene he is in. In one neutral ending where Undyne ends up ruling the underground, Papyrus is given the literal title of "Most Important Royal Position", whose duties involve "standing around and looking cute.
If you kill him, everyone else who knew him treats this as a particularly stand-out example of how heinous you are, even if that's all you did. Unsurprising, since he does not actually pose any sort of threat to your life even if he beats you, he won't kill youand will offer to spare you if you overwhelm or outlast him, so there is no valid reason — not even self-defense — for killing him.
To wit, killing him induces a Heroic BSoD in Sans that lasts until the end of the game, and not only causes Undyne to specifically call you out on it when you confront her outside of a Genocide run, but for her to stage a coup d'etat against Toriel if you spare her after you escape the underground because of the "Humans are friends" policy the latter attempts to instate.
What did you do to him? Easily the ditziest character in the game, but also among the kindest, even in a world overflowing with nice people. The Knights Who Say "Squee! He wants to be accepted into the Royal Guard so badly, in no small part because of how much he worships Undyne.
When things get more difficultit transitions to " Bonetrousle ". Papyrus is a Cloud Cuckoolander alright, and the fight with him looks like it will be hilariously easy, since he can only throw bones of various sizes along the floor and your hitbox can fly above them But then he performs his 'blue attack', throwing a huge curveball at the overconfident player, and that's when the real fight begins. This could be summed up in that, by word of Undyne, his actual combat ability is impressive enough that it alone could get him onboard with her in the Royal Guard.
The only problem is that, well, it's Papyrusand he's more or less his own worst enemy in success. Still, bear in mind — when you fight him, he's completely distracted the entire time and even wants to let you go, and he's still the toughest thing you've faced so far. Undyne motivated him take up cooking as a hobby in the first place, and as a result he takes a lot from her. Sans notes to the player that Papyrus' cooking actually has been slowly but steadily improving since he started, though that he also believes that Papyrus finally making a dish that is edible is still a far way off.
His overly jovial, kind, and optimistic personality is what still brings a genuine smile on his pessimistic brother's face. Papyrus' love for life motivates Sans to keep going on, and if you kill him, you wouldn't be welcome in the monsters' world anymore, to put it kindly. Killing him causes his head to fall off. He's able to keep on talking even after his body has turned to dust, although his head will inevitably turn to dust as well a few seconds afterwards.
He calls himself The Great Papyrus. We don't know how old he is exactly, but he's adult enough to be a sentry and have Undyne be willing to train him for the Royal Guard, yet still childish enough to believe in Santa and need a bedtime story to go to sleep.
Masculine Girl, Feminine Boy: His speech is written in Papyrus font. As an overused decorative font, Papyrus is associated with looking silly whilst trying to look cool, which fits his personality perfectly. Lose to him enough times and he'll just skip the fight to befriend you the next time you encounter him. Most of the good that Sans can be asked to do traces back to his dear brother. In a way, he may become one for the Player.
No, not the player as in the player character, the player as in you. He doesn't stop believing in your penchant to change if you do a No Mercy run, even in his dying breath; this, combined with his lovable personality, means that if someone's going to throw away a Genocide run, they usually do it when they realize they can't bring themselves to strike Papyrus down.
While it's far less apparent in his case, both he and Sans have absolutely nothing about their past elaborated on outside of a few intentionally-dubious hints.
In fact, there are even less hints given about Papyrus. Though he may think extremely highly of himself, Papyrus is very much one of the nicest and sincerest characters in the game, and this is in a game where just about every character encountered can't really be considered truly evil with the potential exception of the Fallen Child. He will give you advice even during his fight if you get hit too much, is the only enemy that doesn't kill you when he beats you he simply captures you and leaves you in a pen outside his house which you can easily walk out of, and if you lose 2 more times, he just lets you go since he doesn't want to hurt youand he's nice to even a Genocide protagonist, believing that they still have the capacity to be good in spite of likely having murdered every single monster up to that point.
He's impossible for you to offend; if you try to hurl insults at him when the chance arises, he accuses you of being a Tsundere who just needs a warming-up or thinks you're insulting yourself. Undyne tells you that the reason Papyrus isn't in the Royal Guard isn't because he's a bad fighter — he's actually almost as good as she is — he's just too nice and friendly to be able to actually hurt anyone if he had to. She implies that the reason your fight with him is so easy is because he couldn't bring himself to fight you properly, much like Toriel.
Papyrus cannot actually kill you. If an attack of his would've done so, it'll just reduce your HP to 1 and he'll just imprison you in the easy-to-escape dog house. While not a villain, from your exit from the Ruins clear until the tail-end of Snowdin, Papyrus has been a complete non-issue. Not only unable to hurt you, but unwilling to try, at that; he's actually more nice than anything else. When he finally fights you, his attacks slide along the floor, being impossibly simple to avoid.
Even his supposed deadly "blue attack" does nothing of worth Suddenly, you can no longer move freely — your SOUL has "gravity" to it. When he first meets the player, he states that he doesn't know what'll happen after the human is delivered to the capital.
The Let's Play Archive
However, after sparing him in a Neutral or Pacifist run, he states that the king "wants to open the barrier with soul power" and soon after tries to beg Undyne not to destroy the human, indicating that he knows that the human will be killed for their SOUL. When calling him in Alphys' lab, he'll gush about how Sans would love it.
However, if he's called in front of Alphys' lab, when Sans is with him, he'll act like he doesn't know what a lab is, even mispronouncing it as "laboradory. Papyrus is oblivious in generalbut when it comes to the mysterious and questionable aspects of his brother, Papyrus seems especially unaware.
Sans also seems to be actively shielding him from the harsher things about the world around him, notably by telling him that his friends " went on vacation " if you kill them. Despite being the definition of a Wide-Eyed IdealistPapyrus is still able to recognize your wickedness during the Genocide route very shortly before your fight with him, as well as how truly dangerous you are.
In the Japanese translation of the game his text reads in the traditional Japanese right-to-left manner rather than the left to-right everyone else uses. Always grinning like a goofball. Though being a skeleton, that's kind of a given. Never gives up hope, no matter what's thrown his way. You can literally murder him in cold blood, and he reacts by sincerely encouraging and promising you that you can be a better person if you just try hard enough, no bitterness in his words whatsoever.
His primary motivation and character flaw is his insatiable desire for attention. He wants to join the Royal Guard knowing that it's the elite military force of the Underground, and that he will be fawned over for it, despite being too nice to be a suitable member.
As a means of being accepted, he builds various traps and puzzles in Snowdin to catch a human with, but becomes preoccupied with being thought of as clever by said human. The player also has the opportunity to flirt with him during their battle, and even go on a date with him after the battle, both of which leave a strong impression on him.
While he continues to pursue his dream of joining the Royal Guard up until the True End, he realizes that his future admirers will never admire him as much as his friends. As an aspiring member of the royal guard, he tries to fit the mold, but he's seen as such a good person that Undyne won't let him throw himself into such a dangerous position, even when she acknowledges his sheer strength and skill.
A benign version, but if he becomes king in the Neutral ending, Sans ends up doing most of the actual work running the country. He has a more subtle undertone than Sans, even if he gets annoyed by the latter's more audacious ones. Red Oni, Blue Oni: The red to Sans' blue red armor, enthusiastic personality Papyrus knows that once he captures a human, he needs to lock it up and call Undyne. Then she'll take it to the Capitol. He admits to being totally in the dark about what happens once they go there.
Apparently neither Sans nor Undyne have the heart to tell him that the human he snags will be killed and have its soul harvested. In a Neutral ending where all other characters are killed, Papyrus will not even question Sans' explanation that they've all taken a very long vacation. That said, the fact that he arrives to help stop the Child and Asgore from fighting near the end of the pacifist run implies that he knows that the child will have to fight Asgore to leave the underground, and either was afraid to break the news to Frisk or figured it out too recently to react earlier though Flowey also likely encouraged him to intervene.
In a rare moment of ingenuity, Papyrus utilizes this against Undyne if you told her you didn't come to her house to gloat, making her more skeptical of you. She'll loudly refuse to be your friend, cuing Papyrus to say that she wasn't up to the challenge of befriending you. Undyne, offended by the remarkmakes a complete and vows to be "besties" with you as a form of "revenge". Sensitive Guy and Manly Man: The sensitive guy to Sans' manly man, being far more emotional and less traditionally masculine.
Rarely misses a chance to promote his own greatness. He attempts to bring the player back from the brink by refusing to fight them. As mentioned above, he and Sans seemingly differ in almost every possible way. Lampshaded in his Non-"No Mercy" Check.
Papyrus can effortlessly restrict the range of motion of the child's soul for extended periods of time, and manipulate the battle plane, two abilities that are otherwise virtually exclusive to the toughest boss in the game.
The only thing keeping him from being a serious threat is his total unwillingness to kill and inexperience in fighting humans.
The 'Skilled' part of this trope becomes more apparent when you consider how, again, it's impossible to die at his hands.
He can, and will, straight-up stop the fight when you're down to one hit point; this sort of feat that would suggest that he can use his attacks with skill and precision that even Toriel lacks and indeed only Asgore shares. Small Name, Big Ego: But in a very lovable way.
Unlike most examples of the trope, Papyrus might think highly of himself, but he is never condescending towards others. His bluster doesn't hide any kind of Inferiority Superiority Complex either; he does genuinely believe that much in himself. Additionally, he is not quite as much of a "small name" as you might think. He is a surprisingly challenging and powerful boss, and Undyne admits that he would easily have made it to Royal Guard rank if it weren't for his naive attitude.
And if you walk around before finishing the game on a True Pacifist run He's anything but socially anxious, but although he's sweet, confident, and incredibly outgoing and supportive, he's absolute garbage at making friends due to a combination of his lack of touch with reality and how seriously he takes everything.
He can potentially check a how-to manual on hanging out from the Snowdin library in preparation for having the player over at his and Sans's house. He's fond of these as obstacles, according to various phone calls with him. If most of the monsters are killed and Papyrus is left to rule the Kingdom of Monsters by process of elimination because Toriel, Undyne, Mettaton, and Alphys are dead.
He tries to maintain a cheerful disposition around the few survivors, especially around his newly hard-working brother, but confides to the player that being lonely and unable to raise anyone else's spirits is very difficult.
He's vain, never wastes an opportunity to promote his own greatness, thinks your entire quest was for his sake alone Stock Video Game Puzzle: Papyrus is fond of creating these to trap humans. He's not very good at it: The only time he actually makes even a remotely difficult puzzle is when he fiddles around with an existing one out of boredom to make it look more like his face.
This is what you get for flirting with Papyrus, Frisk | Undertale | Know Your Meme
Amusingly, he actually admits that his puzzles are awful when you befriend him after his battle. Papyrus has significantly higher stats than Sans, but Sans has many more tricks up his sleeve, including Wave Motion Gunsaccess to Karmic Retributionthe ability to dodgeand the ability to Interface Screw the player to hell and back, making him potentially the more skilled sibling if not the stronger one. However, it is left ambiguous whether Papyrus lacks Sans's capabilities, or simply the combat pragmatism to use them in a fight.
If the player stops a previously No Mercy run on Papyrus, his dialogue implies that he may have access to Gaster Blasters. Will not kill the player on the No Mercy route and dies believing they can be good. Randomly gets huge buggy eyeballs during his more exaggerated expressions. Has moments of these. It's most apparent in his pre-battle speech on a non-Genocide run. Papyrus will fight you in order to capture you. In-Universehe defies this trope with his belief that all his puzzles should be fair, which is why he cancels his "Gauntlet of Deadly Terror", a timing puzzle that could easily kill the player character although it's possible that he either forgot the password that activates the puzzle or more likely, doesn't actually want any harm to come to them, as shown in most tropes associated with him.
His battle starts as joke as all of his attacks can be avoided by not moving, during which his overworld theme "Nye-Heh-Heh" plays. Then he turns your soul blue, making it affected by gravity, then his real battle theme "Bonetrousle" starts to play. Thou Shalt Not Kill: He won't kill you if your HP gets down low enough. Instead, he'll lock you in his garage with dog food and a dog bed and eventually call off the fight if you get captured three times. It's part of the reason why Undyne won't let him join the Royal Guard since he is "too sweet and innocent".
Too Clever by Half: At one point, he calls the player to find out what equipment they're wearing for an unexplained reason. It turns out that Undyne wanted to know so she could track you down, and Papyrus attempted to be clever. Too Good for This Sinful Earth: On the Genocide route. He loves cooking spaghetti, but doesn't actually eat it. Hey, why am I the only one who knows the answer to this stupid question!?
Turn the Other Cheek: In a No Mercy run, he tries to get you to cease your kill-a-thon by sparing you right off the bat. Whether that works or not is entirely up to you. Papyrus, provided you've spared and befriended him, will actively try to hinder Undyne's assault in the Waterfall.
He's not very good at it. Enjoy yourself and follow the brothers through the area. The snowman piece you receive early in the area is not an essential item; it simply opens some dialogue if you are carrying it upon completion of a Neutral playthrough. You are able to stay the hotel for free, even though the innkeeper says it will cost 80g, and it will raise your max HP by If you search all the snow poofs you will find 30g! The Bisicle consumable is one of the most useful for the Pacifist play-through.
It heals 11 HP and can be used twice, making it like two healing items in one!
It also has a great healing number, as you will only have 20 HP throughout the game. The Bandana is also worth buying at this shop. Throwing your initial weapon, the stick, will allow a Spare with just one use. There are other ways to peacefully resolve these battles, but the stick is the easiest and awards gold each time. After a series of dastardly puzzles you will find yourself in the town of Snowdin itself. If this is your first visit to the area, take your time and explore. There are a lot of items and characters to interact with.